Sword of Uxizhul
Final image

Final image

Marmoset render

Marmoset render

Clay render

Clay render

Zbrush details

Zbrush details

Zbrush details

Zbrush details

UV in Maya

UV in Maya

Texturing of the firts UV set

Texturing of the firts UV set

Firts reflections

Firts reflections

Old image

Old image

Sword of Uxizhul

Hello :)
I started this project last year for PABLANDER’s art concept challenge, Sword of Discord. The real challenge was to convey a character’s essence without a head or face - relying solely on hand gestures and the sword to tell its story. Now, I’m aiming to create a fully realized, well-textured version - so here we are! The hand's base mesh was created by Pablo Munoz Gomez. Sculpted in ZBrush, UVs unwrapped in Rizom UV and Maya, textured in Substance Painter, and rendered in Marmoset.

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